Game · finished, coming soon
Private Eye: TechRein
Game five. The new cyberpunk side of the city, colour-coded districts, and a villain who is still in charge at the end.
Finished, and waiting its turn to go out on itch.io. No date - it goes when the one before it has had its time.
The new city is made of something Dec can't walk through.
Old Dyrein is dying and TechRein is growing out of it. The districts are named after colours. Cyan District has a new owner, its own law, and a wall around it.
Dec Bones has walked through walls his whole life. These ones stop him. He knocks on Justin's door and asks for help with doors.
How it plays
The detective work you know, on cyberpunk streets with a 1950s noir coat on. Bones is out of his league with the security, so the team does the heavy lifting. Justin finally gets the upgrades that make him look like what he is.
The man in charge of Cyan is still in charge at the end. This one is about containing him, and taking out what you can.
What is in it
77 chapters and 10 side cases. About three hours if you read everything.
It's the fifth game in the series. It makes the most sense after The Syndicate.
The limits, before you play
The artwork and the music are made with AI tools. I'd rather you knew that before you decide than after.
It doesn't end with the big bad behind bars. That's on purpose.
If you finish it, tell me what you'd want the next district to be.
- Ghost
Screenshots
The artwork and the music are made with AI tools. The ideas, the stories, the rules of every game and the decisions about what stays in are mine. That is said here, in every game, and on every store page, because you should know it before you decide rather than after.









